global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.8 hf_gray_16 off irid_wavelength <0.25,0.18,0.14> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { location <0.000, -0.001, 1000.000> direction <0.0, 0.0, 2.4880> sky <0.0, 0.0, 1.0> up <0.0, 0.0, 1.0> right <1.33333, 0.0, 0.0> look_at <0.000, 0.000, 1.000> } light_source { <-6.450, -9.629, 12.176> color rgb <1.000, 1.000, 1.000> } #declare Z1=seed(0); union { #declare Count=0; #while (Count < 10000) #declare W=360*rand(Z1); sphere { <0,0,0>,1 texture { pigment { color rgb<1,1,0> } } translate } #declare Count=Count+1; #end }