NoPaste

wine diablo2

von ausfahrt

Dein Code:
  1. 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_VALUE in glTexImage2D(invalid width=640 or height=480 or depth=1)".
  2. 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  3. 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  4. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_VALUE in glTexImage2D(invalid width=800 or height=600 or depth=1)".
  5. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  6. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  7. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  8. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  9. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_VALUE in glTexImage2D(invalid width=800 or height=600 or depth=1)".
  10. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  11. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  12. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  13. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  14. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  15. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  16. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  17. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  18. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  19. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  20. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  21. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  22. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  23. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  24. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  25. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  26. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  27. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  28. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  29. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  30. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  31. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  32. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  33. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  34. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  35. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  36. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  37. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  38. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  39. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  40. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  41. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  42. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  43. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  44. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  45. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  46. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  47. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  48. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  49. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  50. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  51. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  52. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  53. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  54. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  55. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  56. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  57. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  58. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  59. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  60. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  61. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  62. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  63. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  64. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  65. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  66. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  67. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  68. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  69. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  70. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  71. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  72. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  73. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  74. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  75. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  76. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  77. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  78. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  79. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  80. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  81. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  82. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  83. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  84. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  85. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  86. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  87. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  88. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  89. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  90. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  91. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  92. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  93. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  94. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  95. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  96. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  97. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  98. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  99. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  100. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  101. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  102. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  103. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  104. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  105. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  106. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  107. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  108. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  109. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  110. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  111. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  112. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  113. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  114. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  115. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  116. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  117. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  118. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  119. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  120. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  121. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  122. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  123. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  124. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  125. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  126. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  127. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  128. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  129. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  130. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  131. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  132. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  133. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  134. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  135. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  136. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  137. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  138. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  139. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  140. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  141. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  142. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  143. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  144. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  145. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  146. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  147. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  148. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  149. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  150. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  151. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  152. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  153. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  154. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  155. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  156. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  157. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  158. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  159. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  160. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  161. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  162. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  163. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  164. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  165. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  166. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  167. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  168. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
  169. 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
  170. 0047:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0).

Quellcode

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