wine diablo2
von ausfahrt- SNIPPET_TEXT:
-
- 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_VALUE in glTexImage2D(invalid width=640 or height=480 or depth=1)".
- 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x1abed70: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_VALUE in glTexImage2D(invalid width=800 or height=600 or depth=1)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_VALUE in glTexImage2D(invalid width=800 or height=600 or depth=1)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 0)".
- 0047:err:d3d:wined3d_debug_callback 0x32b3350: "GL_INVALID_FRAMEBUFFER_OPERATION in glBlitFramebuffer(incomplete draw/read buffers)".
- 0047:err:d3d:state_undefined Undefined state UNKNOWN_STATE(0) (0).
Quellcode
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