NoPaste

Android unter Linux ähnlich NOX-Player, BlueStacks o.ä.

von KBDCALLS
SNIPPET_DESC:
https://debianforum.de/forum/posting.php?mode=edit&p=1338493
SNIPPET_CREATION_TIME:
30.10.2023 13:26:52
SNIPPET_PRUNE_TIME:
Unendlich

SNIPPET_TEXT:
  1. miriki@lxdeb1130:~$ weston
  2. Date: 2023-09-10 CEST
  3. [16:42:58.665] weston 9.0.0
  4.                https://wayland.freedesktop.org
  5.                Bug reports to: https://gitlab.freedesktop.org/wayland/weston/issues/
  6.                Build: 9.0.0
  7. [16:42:58.665] Command line: weston
  8. [16:42:58.665] OS: Linux, 5.10.0-25-amd64, #1 SMP Debian 5.10.191-1 (2023-08-16), x86_64
  9. [16:42:58.665] Starting with no config file.
  10. [16:42:58.665] Output repaint window is 7 ms maximum.
  11. [16:42:58.667] Loading module '/usr/lib/x86_64-linux-gnu/libweston-9/x11-backend.so'
  12. [16:42:58.669] Loading module '/usr/lib/x86_64-linux-gnu/libweston-9/gl-renderer.so'
  13. [16:42:58.671] EGL client extensions: EGL_EXT_device_base
  14.                EGL_EXT_device_enumeration EGL_EXT_device_query
  15.                EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses
  16.                EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device
  17.                EGL_EXT_platform_wayland EGL_KHR_platform_wayland
  18.                EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_MESA_platform_gbm
  19.                EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
  20. [16:42:58.683] EGL version: 1.4
  21. [16:42:58.683] EGL vendor: Mesa Project
  22. [16:42:58.683] EGL client APIs: OpenGL OpenGL_ES
  23. [16:42:58.683] EGL extensions: EGL_ANDROID_blob_cache
  24.                EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control
  25.                EGL_EXT_buffer_age EGL_EXT_create_context_robustness
  26.                EGL_EXT_image_dma_buf_import
  27.                EGL_EXT_image_dma_buf_import_modifiers
  28.                EGL_EXT_swap_buffers_with_damage EGL_KHR_config_attribs
  29.                EGL_KHR_create_context EGL_KHR_create_context_no_error
  30.                EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses
  31.                EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image
  32.                EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image
  33.                EGL_KHR_gl_texture_cubemap_image EGL_KHR_image
  34.                EGL_KHR_image_base EGL_KHR_image_pixmap
  35.                EGL_KHR_no_config_context EGL_KHR_reusable_sync
  36.                EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage
  37.                EGL_EXT_pixel_format_float EGL_KHR_wait_sync
  38.                EGL_MESA_configless_context EGL_MESA_drm_image
  39.                EGL_MESA_image_dma_buf_export EGL_MESA_query_driver
  40.                EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display
  41. [16:42:58.683] EGL_KHR_surfaceless_context available
  42. [16:42:58.687] GL version: OpenGL ES 3.1 Mesa 20.3.5
  43. [16:42:58.687] GLSL version: OpenGL ES GLSL ES 3.10
  44. [16:42:58.687] GL vendor: Intel Open Source Technology Center
  45. [16:42:58.687] GL renderer: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2)
  46. [16:42:58.687] GL extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays
  47.                GL_EXT_texture_filter_anisotropic
  48.                GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1
  49.                GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888
  50.                GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24
  51.                GL_OES_element_index_uint GL_OES_fbo_render_mipmap
  52.                GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
  53.                GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float
  54.                GL_OES_texture_float_linear GL_OES_texture_half_float
  55.                GL_OES_texture_half_float_linear GL_OES_texture_npot
  56.                GL_OES_vertex_half_float GL_EXT_draw_instanced
  57.                GL_EXT_texture_sRGB_decode GL_OES_EGL_image
  58.                GL_OES_depth_texture GL_OES_packed_depth_stencil
  59.                GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render
  60.                GL_OES_get_program_binary GL_APPLE_texture_max_level
  61.                GL_EXT_discard_framebuffer GL_EXT_read_format_bgra
  62.                GL_EXT_frag_depth GL_NV_fbo_color_attachments
  63.                GL_OES_EGL_image_external GL_OES_EGL_sync
  64.                GL_OES_vertex_array_object GL_OES_viewport_array
  65.                GL_ANGLE_pack_reverse_row_order
  66.                GL_ANGLE_texture_compression_dxt3
  67.                GL_ANGLE_texture_compression_dxt5
  68.                GL_EXT_occlusion_query_boolean GL_EXT_robustness
  69.                GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers
  70.                GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil
  71.                GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range
  72.                GL_KHR_debug GL_KHR_robustness GL_NV_pixel_buffer_object
  73.                GL_OES_depth_texture_cube_map GL_OES_required_internalformat
  74.                GL_OES_surfaceless_context GL_EXT_color_buffer_float
  75.                GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects
  76.                GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions
  77.                GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size
  78.                GL_EXT_tessellation_shader GL_INTEL_performance_query
  79.                GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture
  80.                GL_EXT_copy_image GL_EXT_draw_buffers_indexed
  81.                GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5
  82.                GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box
  83.                GL_EXT_render_snorm GL_EXT_shader_io_blocks
  84.                GL_EXT_texture_border_clamp GL_EXT_texture_buffer
  85.                GL_EXT_texture_cube_map_array GL_EXT_texture_norm16
  86.                GL_KHR_blend_equation_advanced GL_KHR_context_flush_control
  87.                GL_KHR_robust_buffer_access_behavior GL_NV_image_formats
  88.                GL_OES_copy_image GL_OES_draw_buffers_indexed
  89.                GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5
  90.                GL_OES_primitive_bounding_box GL_OES_sample_shading
  91.                GL_OES_sample_variables GL_OES_shader_io_blocks
  92.                GL_OES_shader_multisample_interpolation
  93.                GL_OES_tessellation_point_size GL_OES_tessellation_shader
  94.                GL_OES_texture_border_clamp GL_OES_texture_buffer
  95.                GL_OES_texture_cube_map_array GL_OES_texture_stencil8
  96.                GL_OES_texture_storage_multisample_2d_array
  97.                GL_EXT_blend_func_extended GL_EXT_buffer_storage
  98.                GL_EXT_float_blend GL_EXT_geometry_point_size
  99.                GL_EXT_geometry_shader GL_EXT_shader_samples_identical
  100.                GL_KHR_no_error GL_OES_EGL_image_external_essl3
  101.                GL_OES_geometry_point_size GL_OES_geometry_shader
  102.                GL_OES_shader_image_atomic GL_EXT_clip_cull_distance
  103.                GL_EXT_disjoint_timer_query
  104.                GL_EXT_texture_compression_s3tc_srgb
  105.                GL_MESA_shader_integer_functions GL_EXT_clip_control
  106.                GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile
  107.                GL_EXT_EGL_image_storage
  108.                GL_EXT_shader_framebuffer_fetch_non_coherent
  109.                GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod
  110.                GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y
  111.                GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp
  112.                GL_EXT_texture_query_lod
  113. [16:42:58.687] GL ES 2 renderer features:
  114.                read-back format: BGRA
  115.                wl_shm sub-image to texture: yes
  116.                EGL Wayland extension: yes
  117. [16:42:58.687] Using gl renderer
  118. [16:42:58.691] Registered plugin API 'weston_windowed_output_api_v1' of size 16
  119. [16:42:58.692] Chosen EGL config details: id:   3 rgba: 8 8 8 0 buf: 24 dep:  0 stcl: 0 int: 0-1000 type: win|pix|pbf vis_id: 0x21
  120. [16:42:58.692] x11 output 1024x600, window id 20971525
  121. [16:42:58.692] Output 'screen0' enabled with head(s) screen0
  122. [16:42:58.692] Compositor capabilities:
  123.                arbitrary surface rotation: yes
  124.                screen capture uses y-flip: yes
  125.                presentation clock: CLOCK_MONOTONIC_RAW, id 4
  126.                presentation clock resolution: 0.000000001 s
  127. [16:42:58.692] Loading module '/usr/lib/x86_64-linux-gnu/weston/desktop-shell.so'
  128. [16:42:58.693] launching '/usr/lib/x86_64-linux-gnu/weston-keyboard'
  129. [16:42:58.694] launching '/usr/lib/x86_64-linux-gnu/weston-desktop-shell'
  130. ^C[16:43:56.478] caught signal 2
  131. [16:43:56.479] panel surface gone
  132. [16:43:56.479] background surface gone

Quellcode

Hier kannst du den Code kopieren und ihn in deinen bevorzugten Editor einfügen. PASTEBIN_DOWNLOAD_SNIPPET_EXPLAIN