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glmark2-es2 -s 1920 x 1080

von thunder11

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  1. thunder@XFCE:~$ glmark2-es2 -s 1920 x 1080
  2. =======================================================
  3.     glmark2 2023.01
  4. =======================================================
  5.     OpenGL Information
  6.     GL_VENDOR:      Intel
  7.     GL_RENDERER:    Mesa Intel(R) UHD Graphics 630 (CFL GT2)
  8.     GL_VERSION:     OpenGL ES 3.2 Mesa 24.1.3-2
  9.     Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
  10.     Surface Size:   1920x1920 windowed
  11. =======================================================
  12. [build] use-vbo=false: FPS: 1180 FrameTime: 0.848 ms
  13. [build] use-vbo=true: FPS: 1599 FrameTime: 0.625 ms
  14. [texture] texture-filter=nearest: FPS: 1454 FrameTime: 0.688 ms
  15. [texture] texture-filter=linear: FPS: 1452 FrameTime: 0.689 ms
  16. [texture] texture-filter=mipmap: FPS: 1446 FrameTime: 0.692 ms
  17. [shading] shading=gouraud: FPS: 1187 FrameTime: 0.843 ms
  18. [shading] shading=blinn-phong-inf: FPS: 1198 FrameTime: 0.835 ms
  19. [shading] shading=phong: FPS: 692 FrameTime: 1.446 ms
  20. [shading] shading=cel: FPS: 517 FrameTime: 1.938 ms
  21. [bump] bump-render=high-poly: FPS: 1240 FrameTime: 0.806 ms
  22. [bump] bump-render=normals: FPS: 1576 FrameTime: 0.635 ms
  23. [bump] bump-render=height: FPS: 1395 FrameTime: 0.717 ms
  24. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 576 FrameTime: 1.739 ms
  25. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 233 FrameTime: 4.307 ms
  26. [pulsar] light=false:quads=5:texture=false: FPS: 904 FrameTime: 1.107 ms
  27. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 216 FrameTime: 4.642 ms
  28. [desktop] effect=shadow:windows=4: FPS: 592 FrameTime: 1.691 ms
  29. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 166 FrameTime: 6.058 ms
  30. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 709 FrameTime: 1.411 ms
  31. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 174 FrameTime: 5.769 ms
  32. [ideas] speed=duration: FPS: 903 FrameTime: 1.108 ms
  33. [jellyfish] <default>: FPS: 566 FrameTime: 1.770 ms
  34. [terrain] <default>: FPS: 74 FrameTime: 13.560 ms
  35. [shadow] <default>: FPS: 284 FrameTime: 3.526 ms
  36. [refract] <default>: FPS: 105 FrameTime: 9.582 ms
  37. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 336 FrameTime: 2.984 ms
  38. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 338 FrameTime: 2.966 ms
  39. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 337 FrameTime: 2.976 ms
  40. [function] fragment-complexity=low:fragment-steps=5: FPS: 336 FrameTime: 2.980 ms
  41. [function] fragment-complexity=medium:fragment-steps=5: FPS: 337 FrameTime: 2.969 ms
  42. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 338 FrameTime: 2.965 ms
  43. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 333 FrameTime: 3.003 ms
  44. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 341 FrameTime: 2.939 ms
  45. =======================================================
  46.                                   glmark2 Score: 700
  47. =======================================================

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