glmark2-es2 -s 1920 x 1080
von thunder11- SNIPPET_TEXT:
-
- thunder@XFCE:~$ glmark2-es2 -s 1920 x 1080
- =======================================================
- glmark2 2023.01
- =======================================================
- OpenGL Information
- GL_VENDOR: Intel
- GL_RENDERER: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
- GL_VERSION: OpenGL ES 3.2 Mesa 24.1.3-2
- Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
- Surface Size: 1920x1920 windowed
- =======================================================
- [build] use-vbo=false: FPS: 1180 FrameTime: 0.848 ms
- [build] use-vbo=true: FPS: 1599 FrameTime: 0.625 ms
- [texture] texture-filter=nearest: FPS: 1454 FrameTime: 0.688 ms
- [texture] texture-filter=linear: FPS: 1452 FrameTime: 0.689 ms
- [texture] texture-filter=mipmap: FPS: 1446 FrameTime: 0.692 ms
- [shading] shading=gouraud: FPS: 1187 FrameTime: 0.843 ms
- [shading] shading=blinn-phong-inf: FPS: 1198 FrameTime: 0.835 ms
- [shading] shading=phong: FPS: 692 FrameTime: 1.446 ms
- [shading] shading=cel: FPS: 517 FrameTime: 1.938 ms
- [bump] bump-render=high-poly: FPS: 1240 FrameTime: 0.806 ms
- [bump] bump-render=normals: FPS: 1576 FrameTime: 0.635 ms
- [bump] bump-render=height: FPS: 1395 FrameTime: 0.717 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 576 FrameTime: 1.739 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 233 FrameTime: 4.307 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 904 FrameTime: 1.107 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 216 FrameTime: 4.642 ms
- [desktop] effect=shadow:windows=4: FPS: 592 FrameTime: 1.691 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 166 FrameTime: 6.058 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 709 FrameTime: 1.411 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 174 FrameTime: 5.769 ms
- [ideas] speed=duration: FPS: 903 FrameTime: 1.108 ms
- [jellyfish] <default>: FPS: 566 FrameTime: 1.770 ms
- [terrain] <default>: FPS: 74 FrameTime: 13.560 ms
- [shadow] <default>: FPS: 284 FrameTime: 3.526 ms
- [refract] <default>: FPS: 105 FrameTime: 9.582 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 336 FrameTime: 2.984 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 338 FrameTime: 2.966 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 337 FrameTime: 2.976 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 336 FrameTime: 2.980 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 337 FrameTime: 2.969 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 338 FrameTime: 2.965 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 333 FrameTime: 3.003 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 341 FrameTime: 2.939 ms
- =======================================================
- glmark2 Score: 700
- =======================================================
Quellcode
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