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glmark2 -s 1920 x 1080

von thunder11

SNIPPET_TEXT:
  1. $ glmark2 -s 1920 x 1080
  2. =======================================================
  3.     glmark2 2023.01
  4. =======================================================
  5.     OpenGL Information
  6.     GL_VENDOR:      Intel
  7.     GL_RENDERER:    Mesa Intel(R) UHD Graphics 630 (CFL GT2)
  8.     GL_VERSION:     4.6 (Compatibility Profile) Mesa 24.1.3-2
  9.     Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
  10.     Surface Size:   1920x1920 windowed
  11. =======================================================
  12. [build] use-vbo=false: FPS: 549 FrameTime: 1.825 ms
  13. [build] use-vbo=true: FPS: 600 FrameTime: 1.667 ms
  14. [texture] texture-filter=nearest: FPS: 574 FrameTime: 1.745 ms
  15. [texture] texture-filter=linear: FPS: 578 FrameTime: 1.733 ms
  16. [texture] texture-filter=mipmap: FPS: 573 FrameTime: 1.748 ms
  17. [shading] shading=gouraud: FPS: 479 FrameTime: 2.091 ms
  18. [shading] shading=blinn-phong-inf: FPS: 423 FrameTime: 2.369 ms
  19. [shading] shading=phong: FPS: 427 FrameTime: 2.345 ms
  20. [shading] shading=cel: FPS: 427 FrameTime: 2.345 ms
  21. [bump] bump-render=high-poly: FPS: 416 FrameTime: 2.409 ms
  22. [bump] bump-render=normals: FPS: 544 FrameTime: 1.842 ms
  23. [bump] bump-render=height: FPS: 592 FrameTime: 1.691 ms
  24. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 353 FrameTime: 2.835 ms
  25. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 169 FrameTime: 5.943 ms
  26. [pulsar] light=false:quads=5:texture=false: FPS: 363 FrameTime: 2.760 ms
  27. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.470 ms
  28. [desktop] effect=shadow:windows=4: FPS: 275 FrameTime: 3.645 ms
  29. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 268 FrameTime: 3.739 ms
  30. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 295 FrameTime: 3.398 ms
  31. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 314 FrameTime: 3.189 ms
  32. [ideas] speed=duration: FPS: 411 FrameTime: 2.437 ms
  33. [jellyfish] <default>: FPS: 274 FrameTime: 3.653 ms
  34. [terrain] <default>: FPS: 60 FrameTime: 16.822 ms
  35. [shadow] <default>: FPS: 265 FrameTime: 3.788 ms
  36. [refract] <default>: FPS: 93 FrameTime: 10.831 ms
  37. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 306 FrameTime: 3.268 ms
  38. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 308 FrameTime: 3.247 ms
  39. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 308 FrameTime: 3.252 ms
  40. [function] fragment-complexity=low:fragment-steps=5: FPS: 309 FrameTime: 3.245 ms
  41. [function] fragment-complexity=medium:fragment-steps=5: FPS: 310 FrameTime: 3.232 ms
  42. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 309 FrameTime: 3.240 ms
  43. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 308 FrameTime: 3.250 ms
  44. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 309 FrameTime: 3.240 ms
  45. =======================================================
  46.                                   glmark2 Score: 360
  47. =======================================================

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