glmark2 -s 1920 x 1080
von thunder11- SNIPPET_TEXT:
-
- $ glmark2 -s 1920 x 1080
- =======================================================
- glmark2 2023.01
- =======================================================
- OpenGL Information
- GL_VENDOR: Intel
- GL_RENDERER: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
- GL_VERSION: 4.6 (Compatibility Profile) Mesa 24.1.3-2
- Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
- Surface Size: 1920x1920 windowed
- =======================================================
- [build] use-vbo=false: FPS: 549 FrameTime: 1.825 ms
- [build] use-vbo=true: FPS: 600 FrameTime: 1.667 ms
- [texture] texture-filter=nearest: FPS: 574 FrameTime: 1.745 ms
- [texture] texture-filter=linear: FPS: 578 FrameTime: 1.733 ms
- [texture] texture-filter=mipmap: FPS: 573 FrameTime: 1.748 ms
- [shading] shading=gouraud: FPS: 479 FrameTime: 2.091 ms
- [shading] shading=blinn-phong-inf: FPS: 423 FrameTime: 2.369 ms
- [shading] shading=phong: FPS: 427 FrameTime: 2.345 ms
- [shading] shading=cel: FPS: 427 FrameTime: 2.345 ms
- [bump] bump-render=high-poly: FPS: 416 FrameTime: 2.409 ms
- [bump] bump-render=normals: FPS: 544 FrameTime: 1.842 ms
- [bump] bump-render=height: FPS: 592 FrameTime: 1.691 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 353 FrameTime: 2.835 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 169 FrameTime: 5.943 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 363 FrameTime: 2.760 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.470 ms
- [desktop] effect=shadow:windows=4: FPS: 275 FrameTime: 3.645 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 268 FrameTime: 3.739 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 295 FrameTime: 3.398 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 314 FrameTime: 3.189 ms
- [ideas] speed=duration: FPS: 411 FrameTime: 2.437 ms
- [jellyfish] <default>: FPS: 274 FrameTime: 3.653 ms
- [terrain] <default>: FPS: 60 FrameTime: 16.822 ms
- [shadow] <default>: FPS: 265 FrameTime: 3.788 ms
- [refract] <default>: FPS: 93 FrameTime: 10.831 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 306 FrameTime: 3.268 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 308 FrameTime: 3.247 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 308 FrameTime: 3.252 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 309 FrameTime: 3.245 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 310 FrameTime: 3.232 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 309 FrameTime: 3.240 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 308 FrameTime: 3.250 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 309 FrameTime: 3.240 ms
- =======================================================
- glmark2 Score: 360
- =======================================================
Quellcode
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